﻿package  {
	import flash.events.Event;
	
	public class GameEvent extends Event {
		public static const CHANGE_CELLFRAME:String = "CHANGE_CELLFRAME";
		public static const SOLID_CELL:String = "SOLID_CELL";
		
		public var params:Object;
		public function GameEvent(evtName:String, params:Object = null) 
		{ 
			super(evtName);
			this.params = params;
		}
	}	
}
